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Clue Party Game:
Modified Whole House Version
Overview
This version is more complicated and takes more prep time, but is quite fun. This version also requires some creativity on your part.
It has been kid-
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Materials Needed:
Detective Note sheets -
Modified Clue Cards: suspect cards, weapon cards, and room cards
Manilla envelopes (9”X 12”)-
Card stock (white-
Computer
Printer (preferably color)
Scissors
Optional: Confidential or Top Secret Stamp for envelopes (if you have access to one; printing large words and gluing to envelope works equally as well)
Prep:
See example of Detective Note sheets...can be recreated to meet your suspect list, weapons, and room list.
I used a Microsoft Power Point table to make cards.
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Our Weapon list included...
a flashlight for the candle stick
swim noodle in place of the lead pipe
jump rope for rope
toy knife from kid kitchen for the knife
a plastic wrench from kid tool box
water pistol for gun
Our Room list included...
Study-
Library-
Kitchen-
Dining Room-
Lounge-
Front Hall-
Lavatory-
Ball Room-
Ping-
Recommendation: a sign for each room posted some where in view to name the room for the party. Helps guests not as familiar with your house.
Before putting Clue cards into envelope-
In an envelope for each team, divide the rest of the cards.
You can label it "TOP SECRET!" and put it up where no one can reach it...but perhaps can still see it.
Then mix the rest of the cards together. Put several into each team envelope depending on the number of players that you have. Leave some for ALL players to see and mark on their Detective Note sheet (the game can get a tad long without this option). When you are ready to play the game, have the guests get into teams or you pick teams. Give each team number. This will help when teams need to show cards to another team, so you know who shows to whom. (For example: Team #1 will make a suggestion and ask Team #2 if they have any of their selections. If they do Team#2 will need to show Team #1 one card they have...if they do not have any cards, then the play continues to Team #3 to show any cards they might have to Team #1. On Team #2's turn, Team #2 will start by asking Team #3. And on Team#3's turn, Team #3 will start by asking Team #1. It is harder to keep track when you are moving around the house vs. sitting at the table in a regular game. ) Teams should record information on Detective Notes record sheets.
The modified house game is played just like the CLUE game, but the guests move from room to room where they want to make a suggestion or accusation. (No dice is needed). The actual person "in character" should stand up in the room with the selected "weapon" for others to see...just like in the game just using real people and "weapons."
Making Accusations is the same as the game. If the Team wishing to make an Accusation is correct they win the game. If they are not correct, then they are out of the game, and the game continues until a Team selects the correct suspect, weapon, and room.
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